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- Remove spell buffs world editor warcraft 3 how to#
- Remove spell buffs world editor warcraft 3 Patch#
If this is your first time using the Optimizer, you'll have to locate the War3Patch.mpq file which is required for safely obfuscating your map script.
Remove spell buffs world editor warcraft 3 how to#
How to use: Open your map in the Optimizerįirst, open your w3m or w3x map file in the Optimizer by clicking on the Open button and then locating it in the dialog. This is the best available map protecting tool to date.ĭownload: WC3MapOptimizer5.0 (438kb, zip) ( or visit original website for latest.7z version) (3ICE: Like me!) Vexorian's Map Optimizer:
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Map protection might keep newbies from opening your maps in the world editor, but as long as Warcraft III can open your map, it is wide open for an expert user. You can safely delete them and still play the map.
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The editor uses a lot of extra files and headers that Warcraft III doesn't need. Protecting means damaging a Warcraft III map in a way that the World Editor can not, but the game can still read, load and play it. The Wowhead Raid Composition Tool displays the roles, buffs, debuffs, external cooldowns, and crowd control that is available for the raid group based on the provided composition.Īn external resource that provides similar functionality would be. To maximize these buffs and debuffs for your raid group, it is highly recommended to plan out your raid composition ahead of time. 88 Fire, Frost, and Shadow Resistance +10% damage taken from Arcane, Fire, Frost, and Shadow +20% increased Nature Damage taken (2 charges) Provides mana to party based on 5% of Priest's damage Provides healing to party based on 15% of Priest's damage +3% chance to be critically hit, +219 Holy Damage taken Melee attackers have a chance to be healed for 95 healthĪttacks and spells have a chance to restore 74 mana +10% chance to be critically hit by Frost spells +25% Attack Power granted to attackers (based on Hunter's Agility) +110 melee/ranged Attack Power granted to attackers 5% chance to hit with melee/ranged attacks 610 Armor, +3% chance to be hit by melee/ranged attacks However, some debuffs that provide similar bonuses will not stack and will simply prioritize the debuff that provides a greater bonus (for example, 5 stacks of provides a greater armor reduction than unless a Rogue has ). In TBC Classic, the debuff cap will be increased to 40. Main-hand melee attacks deal +19 to +59 Fire Damage (Party)Ģ0% chance for Main-hand melee attacks to grant 1 extra attack with +445 extra Attack Power (Party) +30% melee, ranged, and spell casting speed (Party) 80 damage dealt, deals 46 Holy Damage to attackers on block (Raid) +35% chance to ignore spell interruption (Party)ĭeals 26 Holy Damage to attackers (Party) +580 healing received from Holy Light, +185 healing received from Flash of Light (Raid) 120 damage taken from spells, -240 healing received (Raid) +120 damage taken from spells, +240 healing received (Raid) +25% healing received based on total Spirit (Party) +340 Armor, +14 all stats, +25 all resistances (Raid)ĭeals 26 Nature Damage to attackers (Raid) However, due to the lack of world buffs and the consumable changes, it will be much harder to reach the buff cap. In TBC Classic, the buff cap will remain at 32. Because of this change, many more classes and specs become raid viable as they will not have to worry about knocking off important debuffs.
Remove spell buffs world editor warcraft 3 Patch#
While Classic had a debuff limit of 16, TBC Classic will have a debuff limit of 40 (as this had changed in Patch 2.0.1).
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Welcome to Wowhead's Burning Crusade Classic Buffs & Debuffs Guide! This guide will break down the buffs and debuffs provided by each class in a raid environment, which will help maximize your raid's success.